ANTONIO SERRANO
GAME DESIGNER
I am a junior game designer with special interest in gameplay / level design with few experience in the video game industry.
In this time I have been designing small games to be developed in Unity and Unreal Engine and working on improve my level design skills .
Furthermore, with my technical background, indie development has helped me to improve in mechanics and programming.
If you want to know more about me in depth do not hesitate to talk to me or take a look to my resume !
Talking about my path
Ever since I was little and had my first pokemon I knew I wanted video games to be part of my life.
To achieve this, I studied engineering, and it was a tough few years, but as I learned to program I started to enjoy it much more.
While I was studying, I worked in a company fixing hardware boards and reprogramming them, which helped me to improve my programming skills. Also it made me specialize in software to get out of the degree as a software developer.
After a few months working as a software developer, I tried to make the leap to videogames in 2022 by studying a master's degree in videogame design and development. I have always wanted to seek new experiences with mechanics and create new worlds, as I have been passionate about level design and after a year I am looking for my niche as a game designer in this huge industry.
GAME SKILLS
Level design
Enemies encounter
Pacing and map’s flow
Layouts
Blocking and greymesh
Gameplay and mechanics
Combat system design
Balance
Core mechanics design
Systems design and testing
Design documentation
Production
Roadmap
Wbs
Task & group management
Trackers
Technical
Blueprint visual scripting
Programming lenguajes(C++, C#)
Prototyping
Jira & github
PORTFOLIO
And to talk about my experience in video games, I'll let them speak for me*.
*As a junior, many projects are jams or own projects developed in a short period of time in order to learn.